maya's games
the games that I'm still proud of marked with a '⭐'
goobers - the escape from lab 8 (10/2024) ⭐
Made with rufenerd and lacunahag.
Lead the Goobers (a mysterious species of tiny creatures) in a daring escape from a sinister laboratory. The goobers must scavenge for food while breeding to create new types with different abilities. Balance risk and reward as you guide your goobers to freedom.
soul purpose (04/2024) ⭐
In this game you play as Infernus Blackwood, a down-on-his-luck summoner. He’s addicted to the magical gachapon that is soul-summoning. During the day, Infernus works a menial job to pay for his ritual supplies. And every night he spends his earnings on ritual candles to summon random souls as many times as he can. His sole purpose is to find the spirit of his departed love.
Wikipedia Museum (02/2022-present) ⭐
This interactive museum is procedurally generated from wikipedia articles. Walls are filled with images and text from the article, and doors are placed in the exhibit based off of links.
Organ Trail (Ludum Dare 52 Submission) (01/2023) ⭐
CW for cartoon blood and gore and references to murder
I made this game in 48 hours under the theme "Harvest." It's a combination of dialogue and operation-style organ harvesting.
Falling Sand Shader (11/2022)
I mostly made this to learn how to write shaders. It is a cellular automata that simulates falling particles of sand, fire, electricity, and (poorly) water.
Don't Wake Azathoth (Ludum Dare 50 Submission) (04/2022)
Made in under 48 hours, with the theme "Delay the Inevitable." This is a simple rhythm game that never ends.